AI Insights · Timothy · September 2023
Top 5 Fidget Toys Games on iOS in Europe Q3 2023
Discover the performance trends of the top 5 fidget toys games on iOS in Europe during Q3 2023, including insights on downloads, revenue, and active users.
In the third quarter of 2023, the top 5 fidget toys games on iOS in Europe showcased varied performance trends in terms of weekly downloads, revenue, and active users. Data from Sensor Tower reveals the detailed insights for each app.
Slime it: Slime Game Simulator saw a fluctuating trend in weekly revenue, peaking at around $1.3K in mid-July before gradually declining to approximately $575 by the end of September. Weekly downloads experienced a significant rise from 19 in early July to a peak of 124 in late August, followed by a drop to 13 by the end of September. Weekly active users showed a steady decline from 8.9K at the end of June to 6.3K by the end of September.
Gear Clicker maintained a relatively stable revenue stream, with minor fluctuations, peaking at around $1.1K in early August before dropping to $291 by the end of September. Weekly downloads exhibited a downward trend, starting at 3.4K in late June and reducing to 1.3K by the end of September. Weekly active users increased from 232K in late June to a high of 302K in early August, before stabilizing around 275K by the end of September.
Automatoys experienced a peak in revenue at the end of July with approximately $1.1K, followed by a decline to $338 by the end of September. Weekly downloads saw a noticeable peak at 28.6K in late June and another at 24.2K in mid-September, while weekly active users increased from 145K in late June to around 148K in mid-September, before settling at 134K by the end of the quarter.
Antistress - Satisfying Games! had a relatively stable revenue trend, peaking at $490 in late July and ending at $173 by the end of September. Weekly downloads peaked at 895 in late August and showed an upward trend towards the end of the quarter. Weekly active users rose from 569 in late June to a peak of 1.2K by the end of September.
Antistress - Relaxing games showed a steady revenue decline, starting at $258 in early July and dropping to $113 by the end of September. Weekly downloads remained relatively stable, peaking at 13.6K in mid-July and ending at 8.2K in late September. Weekly active users decreased from 34.8K in late June to around 29.4K by the end of the quarter.
For more insights and detailed data, visit Sensor Tower.